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Everything is crisp, albeit with some minor pixelation on the edge of models, and the resolution is pretty solid. It's impossible for me to test the exact resolution, I just don't have the eyes or patience for it, but rest assured that it looks great. For this reason alone, the Switch version being so well put together makes this console a natural fit for the exact experience Kakarot is trying to offer. Kakarot takes a magnifying glass to these moments, so much that it often has a laid-back vibe. Goku being a good dad and husband? Okay… that might have been added in an elaborate effort to make Goku out to be a better father than he actually is. Goku needing to tell King Kai a joke to begin training? There. Dragon Ball is well known for its constant raising of the stakes, but many of the game adaptations skim by the smaller moments that made the fanbase fall in love with the characters. I initially didn't bat an eye towards it during the initial release, because console games simply struggle to get my attention. Kakarot is quite fun probably the most fun I've ever had with a Dragon Ball game. During my time with the port, I played up until the end of the first major story arc. I tested Kakarot's undocked performance on my Switch Lite and docked with my second revision (Animal Crossing) Switch. I hadn’t played this on PlayStation 4 or Xbox One, but I was surprised to learn both versions targeted 30 FPS. 1) “Huh, these areas are massive”, and 2) “Wait, I’m flying through these areas and the framerate isn’t really dropping at all”. From the second I got control to explore, two thoughts immediately came to mind. I’ve seen slower -paced, less graphically intensive games with much smaller scales struggle to work on Sswitch. The framerate performance on Switch is near perfect.Ĭall me a cynic, but I didn’t think they’d be able to pull it off when this port was announced. The brilliant cell-shaded aesthetic has been retained, with a resolution downgrade so minor it’s barely worth mentioning. Everything from Kakarot has been brought over in its entirety, including the three story expansions. But it’s certainly not because of any simplicity on the game’s part. Maybe it’s the fact that CyberConnect handled the port in-house.
Maybe it’s the versatility of Unreal Engine.
I wish I had given it a shot now, but I’m glad I decided to try out the Switch port on a whim. I thought an adaptation of Goku’s story as an RPG was certainly interesting, but even CyberConnect 2’s involvement wasn’t enough to win me over. I enjoyed Dragon Ball FighterZ, but I tend to not play many licensed anime games otherwise.
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When our own George Foster reviewed Dragon Ball Z Kakarot on PS4 for us last year, I wasn’t sold. I say this as both an extremely casual DBZ fan and someone whose Switch library consists mostly of ports. I had considered it pretty high up on quality Nintendo Switch ports of 8th generation games, but only a week later (and from the exact same publisher, no less) the bar has been raised even higher.ĭragon Ball Z: Kakarot might be the best Switch port I’ve ever played.
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Last week I wrote about the switch port Ni no Kuni II, discussing how impressive of a conversion it was despite some unfortunate setbacks needed to get it to run on the portable platform. I’ll be honest, I did not expect this piece to have the tone it ended up with.